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weapon rules per class

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weapon rules per class Empty weapon rules per class

Post  Liam R Gesault Thu Apr 08, 2010 10:46 am

warrior
can use any weapon except
scythes guns bows n arrows katanas and tech advanced weapons

white mage
can use
staves and clubs (hammers included)

black mage
knives and staves

red mage
light sword (eg rapiers ) and staves

blue mage
whips and daggers

dragoons
spears and halberds

engineer
tech advanced weapons

gambler
dice and cards

chemist
bombs and maces

ranger
bows n arrows and mid length swords

summoner
staves only

monk
bare handed or gloved

samurai
katanas

paladins
sword and great swords and axes

dark knight
scythes and dual swords

gunner
guns

thieves
dual knives and knives

these can be strengthened but you need the approval from an admin before we change it from ...... to .........

weapon classes and bonuses
iron + 0
bronze + 3
steel + 9
silver + 18
gold + 36
mythrill + 52
adamantium + 74
dragon stone + 96
orichalum + 130
tonberry bone + 199

depending on what main class you choose these effect diffrent things

warrior dark knight paladin or samurai
bonus effects strength

black white red blue mage or summoner
bonus effects intelegence

monk
bonus effects defence

chemist
bonus effects magic defence

thief + ranger
bonus effects speed

dragoon gunner
bonus effect agility

engineer + gambler
bonus effects intelligence
Liam R Gesault
Liam R Gesault
dark-knight+paladin+dragoon

level : level 10
Posts : 220
experiance : 160
Join date : 2010-02-26
Age : 31
Location : ENGLAND

https://the-final-fantasy.forumotion.co.uk

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