magic powers +{ summon and dragon status}
Page 1 of 1
magic powers +{ summon and dragon status}
the magic damage is the level of the magic eg
fire does x1
fira does x1.25
firaga does x1.5
firaja does x1.75
all spells bar flare and ultima follow these rules
flare is x2
gran flare is x2.5
and ultima is a staggering x3
dark-knight spells
to use 10 points of health must be expended supernova takes off 50
darkness x 1.25
blood moon x 1.5
falling star x 1.75
sky fire x 2
blood river x 2.25
melting rocks x2.5
destruction x 2.75
supernova x 3
[summons and dragons only last 2 turns then disappear]
dragons
baby dragon
users stats x0.25
adolescent dragon
users stats x 0.5
weyvern
users stats x 0.75
dragon
users stats x 1
greater wyvern
users stats x 1.25
greater dragon
users stats x 1.5
grand weyvern
users stats x 1.75
grand dragon
users stats x 2
summons
carbuncle
users stats x 0.5
shiva
users stats x 0.75
ifrit
users stats x 1
atamos
users stats x 1.25
quezacolt
users stats x 1.5
bahamut
users stats x 1.75
alexander
users stats x 1.75
odin
users stats x 2
knights of the round
users stats x 2.5
fire does x1
fira does x1.25
firaga does x1.5
firaja does x1.75
all spells bar flare and ultima follow these rules
flare is x2
gran flare is x2.5
and ultima is a staggering x3
dark-knight spells
to use 10 points of health must be expended supernova takes off 50
darkness x 1.25
blood moon x 1.5
falling star x 1.75
sky fire x 2
blood river x 2.25
melting rocks x2.5
destruction x 2.75
supernova x 3
[summons and dragons only last 2 turns then disappear]
dragons
baby dragon
users stats x0.25
adolescent dragon
users stats x 0.5
weyvern
users stats x 0.75
dragon
users stats x 1
greater wyvern
users stats x 1.25
greater dragon
users stats x 1.5
grand weyvern
users stats x 1.75
grand dragon
users stats x 2
summons
carbuncle
users stats x 0.5
shiva
users stats x 0.75
ifrit
users stats x 1
atamos
users stats x 1.25
quezacolt
users stats x 1.5
bahamut
users stats x 1.75
alexander
users stats x 1.75
odin
users stats x 2
knights of the round
users stats x 2.5
Last edited by Liam R Gesault on Sat Apr 10, 2010 11:50 pm; edited 1 time in total
Re: magic powers +{ summon and dragon status}
magic round rules for a gunner
1 you get 3 shells per figth pvp and 5 vs a monster
2 they can do full dam against monster but do the str-magstr vs player
3 to use a full dam caster shot ina pvp use it as a limit
also magic stats eg
fire mag str x 1
fira mag str x 0.75
firaga mag str x 0.5
firaja mag str x 0.25
flare mag str x 0
gran flare mag str x -1
ultima mag str x -2
1 you get 3 shells per figth pvp and 5 vs a monster
2 they can do full dam against monster but do the str-magstr vs player
3 to use a full dam caster shot ina pvp use it as a limit
also magic stats eg
fire mag str x 1
fira mag str x 0.75
firaga mag str x 0.5
firaja mag str x 0.25
flare mag str x 0
gran flare mag str x -1
ultima mag str x -2
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum