# battle mechanics

## battle mechanics

the one to attack first in a battle is the one with the higher speed if your speed is double the opponents you get 2 attacks if triple then 3 attacks etc

if fighting in a group the the same rules apply he one with the highest speed goes first

alright battles are faught by choosing either magic or strength

take the stat and double it

the defender takes the defence stat of either magic or phyisical

and doubles that

the strength stat- the defence stat = damage

then hp - dam = remaing hp

also int functions like mp

eg

fire costs 1 point

fira costs 2 points

firaga costs 3 points

firaja costs 4 points

flare costs 5 points

gran flare costs 6 points

ultima costs 7 points

same for white mag and forbidden mag

if fighting in a group the the same rules apply he one with the highest speed goes first

alright battles are faught by choosing either magic or strength

take the stat and double it

the defender takes the defence stat of either magic or phyisical

and doubles that

the strength stat- the defence stat = damage

then hp - dam = remaing hp

also int functions like mp

eg

fire costs 1 point

fira costs 2 points

firaga costs 3 points

firaja costs 4 points

flare costs 5 points

gran flare costs 6 points

ultima costs 7 points

same for white mag and forbidden mag

Last edited by Liam R Gesault on Sat Apr 10, 2010 11:57 pm; edited 3 times in total

**Liam R Gesault**- dark-knight+paladin+dragoon
- level : level 10

Posts : 220

experiance : 160

Join date : 2010-02-26

Age : 24

Location : ENGLAND

## Re: battle mechanics

to use limits you must have less than 1/4 of your max hp

and your opponent must have over

1/4 for the lv 1

1/2 for the lv 2

3/4 for the lv 3

7/8 for the lv 4

and if your an admin

full health for the lv 5

and your opponent must have over

1/4 for the lv 1

1/2 for the lv 2

3/4 for the lv 3

7/8 for the lv 4

and if your an admin

full health for the lv 5

**Liam R Gesault**- dark-knight+paladin+dragoon
- level : level 10

Posts : 220

experiance : 160

Join date : 2010-02-26

Age : 24

Location : ENGLAND

## Re: battle mechanics

limit break damage calculation

if a mass dam hit

strx2 then times 3, 5, 7, 9, or 11

if multi hit

strx2 hits 4 times, 6 times, 8 times, or 10 times

the transformation dose

strx2x2 for 2 turns, 3turns, 4turns, or 5turns

if a mass dam hit

strx2 then times 3, 5, 7, 9, or 11

if multi hit

strx2 hits 4 times, 6 times, 8 times, or 10 times

the transformation dose

strx2x2 for 2 turns, 3turns, 4turns, or 5turns

**Liam R Gesault**- dark-knight+paladin+dragoon
- level : level 10

Posts : 220

experiance : 160

Join date : 2010-02-26

Age : 24

Location : ENGLAND

Page

**1**of**1****Permissions in this forum:**

**cannot**reply to topics in this forum